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catch & throw (ATTN: Dave Ungar & co.)
Dave & co.: I didn't see catch and throw in the docs, so if you guys
haven't put catch & throw in the standard world, you might want to
just put this code in there (at least I don't know of any rules of
good programming it violates or anything)...
Maybe this has been discussed in this group already, but just in case,
here's a useful addition to the startup.self...
traits block _AddSlots: (|
^ catch = (value: throwBlock with: [|:throwValue| ^throwValue]).
_ throwBlock = (|
^ with: aBlock = (_Clone block: aBlock).
^ throw: aValue = (block value: aValue).
^ throw = (throw: nil).
You can use it like this:
message: errorTag = (
errorTag throw: 'oops!'.
'this code never happens!' print.
The reason I defined throwBlock instead of just putting throw in block
along with catch is to help with errors; to make sure that only
throwBlocks receive the throw[:] message and not just any old block.
If this doesn't make sense, any CommonLISP book should have a good
explanation. I could never figure out why ParcPlace never included
catch and throw in their release; it's easy to add and it's great for
P.S. There may be a syntax error or two in this code -- I don't have
self (I guess I'm trying to find my self :) ), yet, so I haven't been
able to test this.