Pegasus - a computer for children
Jecel Assumpcao Jr ( left ) and Fabio Cavalcante da Cunha ( right )
show a prototype of the 6809 based Pegasus computer in July, 1983.
With 32KB of ROM and 64KB of RAM and built-in network connection,
the machine was also known as the "Logo Machine" due to its
The SuperLogo interpreter allowed multiple parallel "turtles" and
object oriented programming. A scaled down version of the Merlin
Project, this machine would allow the programming of some very
grown-up applications. And the children would be able to create
their own video games, rather than just playing them.
The simple network was designed with a classroom environment in mind.
The student's machines could share the teacher's disks and printer.
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(Jecel Mattos de Assumpcao Jr), who changed this page on
Jun 29, 17:08